8/15/2023 0 Comments Dash quest wiki petsIn Donkey Kong Country, it carries a flashlight to light the path forward in the level Torchlight Trouble. Squawks is a green parrot whose role has varied throughout the Donkey Kong Country series. Winky is a frog who is capable of bouncing high, allowing Donkey Kong and Diddy Kong to reach higher areas. It has tall legs that short enemies, such as Klaptraps, walk right through.ĭonkey Kong Country 2 (Game Boy Advance) (2004)Įnguarde is a blue swordfish who often appears in aquatic levels to assist the Kongs.ĭonkey Kong Country 3: Dixie Kong's Double Trouble! (1996) It uses its horn to attack enemies and break open walls.ĭonkey Kong Country 2: Diddy's Kong Quest (1995)ĭonkey Kong Country: Tropical Freeze (2014)Īn ostrich who can glide across wide gaps. Rambi is a rhinoceros who has the most appearances out of all the Animal Friends. In the Donkey Kong Land series, some levels do not have a No Animal Sign near the end, so they can be completed by an Animal Friend, who then turns back into the Kongs afterward. Whenever the Kongs cross a No Animal Sign, they transform back into themselves. Touching a DK Barrel causes the second Kong, and therefore the Animal Friend's icon, to reappear. Whenever the Animal Friend takes one hit, its bottom left icon disappears to indicate that only one of the Kongs is presently transformed into it. The Animal Friend can sustain two hits from an enemy or most obstacles, meaning that it loses a life only if hit a third time. Whenever two Kongs are active, a small icon of the same Animal Friend is shown at the bottom left of the screen to represent the other Kong. Similar to animal crates are Animal Barrels, which transform the Kongs into the depicted Animal Friend. Crossing a No Animal Sign causes the Animal Friend to disappear, and an item, such as an Extra Life Balloon, appears in its place. The Kongs can continue riding an Animal Friend until they exit a level or pass a No Animal Sign, which is a signpost that the depicted Animal Friend is incapable of passing. To continue riding the Animal Friend, the Kongs must jump back onto it. Just like Yoshis in the Super Mario series, if an Animal Friend is injured by an enemy or obstacle, it runs away, continuing in a single direction until it hits a wall, where it starts moving in the opposite direction, or falls down a pit. Most of the Animal Friends can be ridden, and when this occurs, the player's control switches over from the Kongs to the Animal Friend. The Kongs can release the Animal Friend by breaking open its animal crate. In most cases, an Animal Friend is contained within an animal crate, which depicts an emblem of its face on the side. None of the Animal Friends can use ropes, and most of them cannot carry objects such as barrels. A few of the Animal Friends have the sole purpose of allowing the Kongs to navigate an environment, such as by illuminating a dark area, and are found in only a few relevant areas. In some cases, a special item, such as a couple of DK Coins, can be obtained only through the aid of an Animal Friend. Animal Friends generally help by defeating enemies, finding special items, and allowing the Kongs to reach Bonus Levels and other high areas. Since their first appearance in Donkey Kong Country, Animal Friends have appeared in several subsequent Donkey Kong titles, especially the Donkey Kong Country series and Donkey Kong Land series.Įvery Animal Friend has its own abilities, which are sometimes shared between two or more Animal Friends, usually if they do not appear in the same game. Donkey Kong and Diddy Kong with their Animal FriendsĪnimal Friends, also known as The Good Guys, Animal Buddies, First Class Friends, Jungle Buddies, or Amicable Animals, are friendly creatures that aid Donkey Kong and the other Kongs on their various adventures.
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